using UnityEngine;
using UnityEngine.EventSystems;

public class UnityEventExtention : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerClickHandler, IPointerExitHandler
{
    public virtual void OnPointerClick(PointerEventData eventData)
    {
    }

    public virtual void OnPointerDown(PointerEventData eventData)
    {
    }

    public virtual void OnPointerEnter(PointerEventData eventData)
    {
    }

    public virtual void OnPointerExit(PointerEventData eventData)
    {
    }

    public virtual void OnPointerUp(PointerEventData eventData)
    {
    }
}
